I’m an infographic geek, and I like looking at all of these, but PLEASE remember that infographics should always clarify and contribute to the understanding of data and should never obfuscate, oversimplify, or misrepresent information. Do not create infographics just to draw pictures – create them to help people understand and to contribute value.
Archive for the Information Design Category
02
09
2009
Three New Videos Live at Adobe TVPosted by: Dave in Fireworks, Information Design, Interaction DesignMy latest series of videos for Adobe Fireworks CS4 is now available over at Adobe TV. Check them out! Export CSS and Images Part 1: Creating the page structure and placing key content elements. Export CSS and Images Part 2: Using HTML component symbols and slices Export CSS and Images Part 3: Inserting placeholders for dynamic content I’ll also be presenting a session on using Fireworks for wireframing and prototyping and conducting two “Bring Your Own Laptop” labs on exporting CSS and Images from Fireworks CS4 at Adobe MAX 2009 in Los Angeles. If you’re attending, look me up.
31
03
2008
Effective Motion Graphics and AnimationPosted by: Dave in Best Practices, Information Design, Interaction Design, User ExperienceAs web sites and web applications become increasingly complex, they are also becoming decreasingly static. Web sites no longer present themselves as passive, static blocks of text and images. They move on their own and in response to user actions in order to:
Unfortunately, too much of this animation and motion is gratuitous and does not serve to enhance the user experience, and in many cases it actually distracts the site visitor. Usability professionals often encounter test participants who use their hands (or even sticky notes) to cover parts of the monitor where animated banner ads appear, because the ads attract their attention and distract from the content they are trying to read. The animated GIF for banner ads that annoyed us for years before declining are being replaced by slicker Flash ads with embedded audio and video, elaborate animation, and even interactivity. Additionally, web sites and applications are using more motion and multimedia to add value to content and attract attention. In some cases the result is a sensory cacophony that overwhelms visitors and reduces the quality of the user experience. Is animation bad? Should motion and multimedia be avoided? No, but we do need to consider when, where, and why we choose to use it. Animating a logo or image or infographic simply because we can is gratuitous. There should be value and improvement to the user experience, and the animation should support and enhance the content and goals of the site. Here are some basic principles for effective motion graphics and animation:
25
03
2008
One Persona, Many BehaviorsPosted by: Dave in Information Design, Interaction Design, User ExperienceA common mistake when creating personas is equating one persona with one style of online behavior. Although this simplifies the creation and presentation of personas, it is not an accurate reflection of actual site visitors, their motivations, and their behaviors. Do you have the same goals and behave the same way all the time? People behave differently under different circumstances and have different needs and goals at different times. Although it may be convenient to think of John Q. Persona as “the guy who abandons his shopping cart ten times before committing to the purchase,” this is not necessarily the way he behaves all the time. Nearly all web site visitors will change their online behavior based on their current goals. Sometimes we have extra time to surf, and sometimes we are in rush and need to get in and get out efficiently. Sometimes we need to search extensively (e.g., I want a good suspense novel), and sometimes we already know what we are looking for and where (e.g., I want the latest Anne Rice book.) But rarely do we do the same thing every time. Personas should be representative of actual site visitors, and that means that they will have a range of goals and behaviors. Some behaviors may be more common than others, but they will exhibit a variety of behaviors over time. Yes, John Q. Persona may be more likely to abandon shopping carts than other personas, but perhaps he only does that when comparison shopping for himself. His behavior may be different when he shops for gifts for others, or maybe his behavior changes when he browses from home versus browsing from his office during lunch. To get the most out of personas, we should separate the personalities (i.e., the personas) from the actual behaviors. Create personas to learn about who site visitors are demographically, what motivates them, how they react to options or designs, and what content or experiences are important to them. Create experience flows to describe the most common behaviors that are observed or desired for the site (e.g., gift shopping vs. product research.) Then play mix-and-match with the personas and the experience flows: which experience flows are most likely for each persona, then rank order them. For example, John Q. Persona may exhibit more cart abandonment behavior than any other persona, but he may also be interested in comparison shopping, product research, and interactive merchandising displays. Personas are meant to be realistic representations of actual site visitors, so it is important to remember that real visitors behave differently at different times and under different circumstances, therefore personas should also exhibit tendencies, preferences, and ranges of behavior. |

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