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	<title>Comments on: All Vector Buttons in Fireworks CS5</title>
	<atom:link href="http://www.idux.com/2010/05/28/all-vector-buttons-in-fireworks-cs5/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.idux.com/2010/05/28/all-vector-buttons-in-fireworks-cs5/</link>
	<description>Information, Interaction, and Experience Design</description>
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		<title>By: The Ultimate Adobe Fireworks Toolbox - Noupe Design Blog</title>
		<link>http://www.idux.com/2010/05/28/all-vector-buttons-in-fireworks-cs5/comment-page-1/#comment-1174</link>
		<dc:creator>The Ultimate Adobe Fireworks Toolbox - Noupe Design Blog</dc:creator>
		<pubDate>Tue, 12 Oct 2010 12:52:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.idux.com/?p=205#comment-1174</guid>
		<description>[...] All Vector Buttons in Fireworks CS5 is an interesting tutorial that offers an easier approach to complex button making in Adobe&#8217;s latest FW release. This approach came from the desire to craft a detailed button with nothing but two vector objects: a button and a text label. Follow the link to find out how they got it done. [...]</description>
		<content:encoded><![CDATA[<p>[...] All Vector Buttons in Fireworks CS5 is an interesting tutorial that offers an easier approach to complex button making in Adobe&#8217;s latest FW release. This approach came from the desire to craft a detailed button with nothing but two vector objects: a button and a text label. Follow the link to find out how they got it done. [...]</p>
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	<item>
		<title>By: Dot</title>
		<link>http://www.idux.com/2010/05/28/all-vector-buttons-in-fireworks-cs5/comment-page-1/#comment-1079</link>
		<dc:creator>Dot</dc:creator>
		<pubDate>Sun, 19 Sep 2010 01:09:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.idux.com/?p=205#comment-1079</guid>
		<description>Dave,

I&#039;m creating buttons by swapping out images for the different states. Having said that, I&#039;m interested to learn a better (cleaner code, loads faster, etc.) way to approach it. I&#039;m not as familiar with the CSS Sprites, but if it&#039;s more efficient and better code, I&#039;m all for it.

Thanks!
Dot</description>
		<content:encoded><![CDATA[<p>Dave,</p>
<p>I&#8217;m creating buttons by swapping out images for the different states. Having said that, I&#8217;m interested to learn a better (cleaner code, loads faster, etc.) way to approach it. I&#8217;m not as familiar with the CSS Sprites, but if it&#8217;s more efficient and better code, I&#8217;m all for it.</p>
<p>Thanks!<br />
Dot</p>
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	<item>
		<title>By: Dave</title>
		<link>http://www.idux.com/2010/05/28/all-vector-buttons-in-fireworks-cs5/comment-page-1/#comment-1076</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Sat, 18 Sep 2010 17:46:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.idux.com/?p=205#comment-1076</guid>
		<description>Dot,

Great question! And a little too deep to answer in a reply to a comment, so I&#039;ll do a blog post on the topic of buttons with states and keeping the components aligned to a consistent registration point.

One question before I write the blog post: are you creating buttons on the web site by swapping out images for the different states (e.g., each state is a separate graphic and either loaded when needed or pre-loaded and cached) or are you using CSS Sprites where all of the states are in a single image, and the position of that background image is changed to reveal the different states?

How you use the button images will affect how they are created. If you use separate button state images, then we&#039;ll use a different technique than if you use a single image and offset the coordinates.

Dave</description>
		<content:encoded><![CDATA[<p>Dot,</p>
<p>Great question! And a little too deep to answer in a reply to a comment, so I&#8217;ll do a blog post on the topic of buttons with states and keeping the components aligned to a consistent registration point.</p>
<p>One question before I write the blog post: are you creating buttons on the web site by swapping out images for the different states (e.g., each state is a separate graphic and either loaded when needed or pre-loaded and cached) or are you using CSS Sprites where all of the states are in a single image, and the position of that background image is changed to reveal the different states?</p>
<p>How you use the button images will affect how they are created. If you use separate button state images, then we&#8217;ll use a different technique than if you use a single image and offset the coordinates.</p>
<p>Dave</p>
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		<title>By: Dot</title>
		<link>http://www.idux.com/2010/05/28/all-vector-buttons-in-fireworks-cs5/comment-page-1/#comment-1075</link>
		<dc:creator>Dot</dc:creator>
		<pubDate>Sat, 18 Sep 2010 16:10:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.idux.com/?p=205#comment-1075</guid>
		<description>Hi Dave,

 Just want to say I love your tutorials and videos. I go over them all the time. Any time I come across something that stumps me I wonder &quot;what Dave would say?&quot; And sure enough, here&#039;s a post about vector buttons.

I&#039;m a newbie to FW (CS4) and think it&#039;s a tremendous tool for us non-coders. I&#039;m also new to web design and am working on a project with customized buttons. I&#039;m struggling with the organizational aspects of the design, specifically with the buttons and their states (there are a lot of them and it&#039;s a big site):

Do I make all the states of each button, convert them to symbols and throw them into the library? And should I bother grouping them first? Because of the design (they&#039;re star-shaped, with stylized text), there are registration issues, so they can jump around from state to state if I&#039;m not pixel-perfect with their placement.

Is that too complex and I should abandon all hope and go with simpler design, or might you have any insight or direction I can go to find help? I&#039;d really like to use what I&#039;ve come up with, because the site is a children&#039;s music site and the design is fun and fanciful, but I really want it to function correctly.

Any help or direction would be lovely, and greatly appreciated. :-)</description>
		<content:encoded><![CDATA[<p>Hi Dave,</p>
<p> Just want to say I love your tutorials and videos. I go over them all the time. Any time I come across something that stumps me I wonder &#8220;what Dave would say?&#8221; And sure enough, here&#8217;s a post about vector buttons.</p>
<p>I&#8217;m a newbie to FW (CS4) and think it&#8217;s a tremendous tool for us non-coders. I&#8217;m also new to web design and am working on a project with customized buttons. I&#8217;m struggling with the organizational aspects of the design, specifically with the buttons and their states (there are a lot of them and it&#8217;s a big site):</p>
<p>Do I make all the states of each button, convert them to symbols and throw them into the library? And should I bother grouping them first? Because of the design (they&#8217;re star-shaped, with stylized text), there are registration issues, so they can jump around from state to state if I&#8217;m not pixel-perfect with their placement.</p>
<p>Is that too complex and I should abandon all hope and go with simpler design, or might you have any insight or direction I can go to find help? I&#8217;d really like to use what I&#8217;ve come up with, because the site is a children&#8217;s music site and the design is fun and fanciful, but I really want it to function correctly.</p>
<p>Any help or direction would be lovely, and greatly appreciated. <img src='http://www.idux.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: Michel</title>
		<link>http://www.idux.com/2010/05/28/all-vector-buttons-in-fireworks-cs5/comment-page-1/#comment-1044</link>
		<dc:creator>Michel</dc:creator>
		<pubDate>Wed, 11 Aug 2010 14:51:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.idux.com/?p=205#comment-1044</guid>
		<description>@Codewarrior:

Thanks for the tip about some of my buttons -- they could definitely be improved! :)

I&#039;ll try harder with the next version of my buttons! Hope I&#039;ll be able to share it soon... :)</description>
		<content:encoded><![CDATA[<p>@Codewarrior:</p>
<p>Thanks for the tip about some of my buttons &#8212; they could definitely be improved! <img src='http://www.idux.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I&#8217;ll try harder with the next version of my buttons! Hope I&#8217;ll be able to share it soon&#8230; <img src='http://www.idux.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Dave</title>
		<link>http://www.idux.com/2010/05/28/all-vector-buttons-in-fireworks-cs5/comment-page-1/#comment-1043</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Tue, 10 Aug 2010 19:29:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.idux.com/?p=205#comment-1043</guid>
		<description>Codewarrior,

Wow, that&#039;s hardcore, and not something I would typically think about using FW for. That&#039;s obviously not something that FW does natively, but may be possible with scripting.

You should probably try to make contact with Aaron Beall, John Dunning, and/or Trevor McCauley (Senocular) - they are among the most talented and technical extension developers for FW. Aaron in particular has done some work with 3D objects and grids.

http://fireworks.abeall.com/
http://johndunning.com/
http://www.senocular.com/

Good luck!</description>
		<content:encoded><![CDATA[<p>Codewarrior,</p>
<p>Wow, that&#8217;s hardcore, and not something I would typically think about using FW for. That&#8217;s obviously not something that FW does natively, but may be possible with scripting.</p>
<p>You should probably try to make contact with Aaron Beall, John Dunning, and/or Trevor McCauley (Senocular) &#8211; they are among the most talented and technical extension developers for FW. Aaron in particular has done some work with 3D objects and grids.</p>
<p><a href="http://fireworks.abeall.com/" rel="nofollow">http://fireworks.abeall.com/</a><br />
<a href="http://johndunning.com/" rel="nofollow">http://johndunning.com/</a><br />
<a href="http://www.senocular.com/" rel="nofollow">http://www.senocular.com/</a></p>
<p>Good luck!</p>
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		<title>By: codewarrior</title>
		<link>http://www.idux.com/2010/05/28/all-vector-buttons-in-fireworks-cs5/comment-page-1/#comment-1042</link>
		<dc:creator>codewarrior</dc:creator>
		<pubDate>Tue, 10 Aug 2010 16:16:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.idux.com/?p=205#comment-1042</guid>
		<description>Hello Dave.
Thanks for the tip, i was tuning into that webpage.. unfortunately didn&#039;t find what i was looking for. I think its too specialized to be on  some forums like that.. except with some luck. By now i already posted the request on the official Adobe Forum for Fireworks, to get an answer from the people who made it. I&#039;m not new to Fireworks or any of the graphic, image editing, programming or 3D programs i am using. But you know how it goes.. we necer can know &quot;eeeeeverything&quot; =)

But i&#039;ll keep me that page as bookmark, as you can never have enough infosoures.

To answer your question i&#039;m searching if there&#039;s any roundtipping-like (might also be an addon or plugin, extension) solution to bring in a 3D objects mesh (most prefered from an OBJ file) as sort of vector-poly-grid, which also displays the exact view from the camera onto the object so i can translate / import a whole animated sequence in that form as single layers / bitmaps with the related vector objects into fireworks.

A bit similar to Swift 3D which prepares an animated mesh as the exact needed animation layers and tweens, clips, vectorhapes for Flash.

There are of course solutions how you could accomplish that task, but they are mostly extremely tedious, and in the case i need it for it would stretch the working time to an unacceptable extend.

If you know of something like that.. i&#039;d be glad to get a hint, or direct information.

Greetings; Codewarrior</description>
		<content:encoded><![CDATA[<p>Hello Dave.<br />
Thanks for the tip, i was tuning into that webpage.. unfortunately didn&#8217;t find what i was looking for. I think its too specialized to be on  some forums like that.. except with some luck. By now i already posted the request on the official Adobe Forum for Fireworks, to get an answer from the people who made it. I&#8217;m not new to Fireworks or any of the graphic, image editing, programming or 3D programs i am using. But you know how it goes.. we necer can know &#8220;eeeeeverything&#8221; =)</p>
<p>But i&#8217;ll keep me that page as bookmark, as you can never have enough infosoures.</p>
<p>To answer your question i&#8217;m searching if there&#8217;s any roundtipping-like (might also be an addon or plugin, extension) solution to bring in a 3D objects mesh (most prefered from an OBJ file) as sort of vector-poly-grid, which also displays the exact view from the camera onto the object so i can translate / import a whole animated sequence in that form as single layers / bitmaps with the related vector objects into fireworks.</p>
<p>A bit similar to Swift 3D which prepares an animated mesh as the exact needed animation layers and tweens, clips, vectorhapes for Flash.</p>
<p>There are of course solutions how you could accomplish that task, but they are mostly extremely tedious, and in the case i need it for it would stretch the working time to an unacceptable extend.</p>
<p>If you know of something like that.. i&#8217;d be glad to get a hint, or direct information.</p>
<p>Greetings; Codewarrior</p>
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		<title>By: Dave</title>
		<link>http://www.idux.com/2010/05/28/all-vector-buttons-in-fireworks-cs5/comment-page-1/#comment-1041</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Tue, 10 Aug 2010 04:53:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.idux.com/?p=205#comment-1041</guid>
		<description>Thanks, Codewarrior. I appreciate the feedback. I&#039;ll have to give your hints to Michel a try and see what the results are.

I&#039;ve been doing information architecture / information design for 13+ years, and I&#039;m definitely not a visual designer, but I like to stretch my skills in the programs I use on a regular basis, because they always do much more than I use them for.

I&#039;ve been using FW for 10 years - what were you originally searching for? Have you tried the community at http://www.fireworksguruforum.com/ ? There are many talented people there, and if you&#039;re looking for something involving the FW JS APIs and scripting, there&#039;s a good chance you&#039;ll run into someone there.

Thanks for stopping by - hope to see you again!</description>
		<content:encoded><![CDATA[<p>Thanks, Codewarrior. I appreciate the feedback. I&#8217;ll have to give your hints to Michel a try and see what the results are.</p>
<p>I&#8217;ve been doing information architecture / information design for 13+ years, and I&#8217;m definitely not a visual designer, but I like to stretch my skills in the programs I use on a regular basis, because they always do much more than I use them for.</p>
<p>I&#8217;ve been using FW for 10 years &#8211; what were you originally searching for? Have you tried the community at <a href="http://www.fireworksguruforum.com/" rel="nofollow">http://www.fireworksguruforum.com/</a> ? There are many talented people there, and if you&#8217;re looking for something involving the FW JS APIs and scripting, there&#8217;s a good chance you&#8217;ll run into someone there.</p>
<p>Thanks for stopping by &#8211; hope to see you again!</p>
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		<title>By: codewarrior</title>
		<link>http://www.idux.com/2010/05/28/all-vector-buttons-in-fireworks-cs5/comment-page-1/#comment-1040</link>
		<dc:creator>codewarrior</dc:creator>
		<pubDate>Tue, 10 Aug 2010 04:45:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.idux.com/?p=205#comment-1040</guid>
		<description>Hey guys. 
@ Dave : Nice attempt to be open and learn something else then just the things you would usually do related to your job. I&#039;m sort of a allrounder myself. And just interested in all and everything, with the pure will to be able to do it all myself.

@ Michael: your Buttonset is nice, liked it :) just button nr. 8 has a bit issues with the outter border. the lights aren&#039;t completely correct looking. Would eventually help when you move the fader middle almost on the same height as on the top area, and just change the width  ( top to button) of the gradient a bit more. (expanding it a little bit) as the outter area is bigger, and also wouldn&#039;t have the same height, so the gradient caused by the light falling on it, wouldn&#039;t have the same optically height as the toparea.

But i guess this were just quick examples for Dave. And my suggestion isn&#039;t needed at all, as you prolly can do way better then in this little example here =)

Keep on doing &amp; learning Dave, seems you got the right drive for that ;)

Actually i was coming across this page, bc i was searching for a special funtion in fireworks. But found this neat lil creative discussion.. so yeah... i&#039;m off to search on.. and have a great time all of you ^^</description>
		<content:encoded><![CDATA[<p>Hey guys.<br />
@ Dave : Nice attempt to be open and learn something else then just the things you would usually do related to your job. I&#8217;m sort of a allrounder myself. And just interested in all and everything, with the pure will to be able to do it all myself.</p>
<p>@ Michael: your Buttonset is nice, liked it <img src='http://www.idux.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  just button nr. 8 has a bit issues with the outter border. the lights aren&#8217;t completely correct looking. Would eventually help when you move the fader middle almost on the same height as on the top area, and just change the width  ( top to button) of the gradient a bit more. (expanding it a little bit) as the outter area is bigger, and also wouldn&#8217;t have the same height, so the gradient caused by the light falling on it, wouldn&#8217;t have the same optically height as the toparea.</p>
<p>But i guess this were just quick examples for Dave. And my suggestion isn&#8217;t needed at all, as you prolly can do way better then in this little example here =)</p>
<p>Keep on doing &amp; learning Dave, seems you got the right drive for that <img src='http://www.idux.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Actually i was coming across this page, bc i was searching for a special funtion in fireworks. But found this neat lil creative discussion.. so yeah&#8230; i&#8217;m off to search on.. and have a great time all of you ^^</p>
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		<title>By: Michel</title>
		<link>http://www.idux.com/2010/05/28/all-vector-buttons-in-fireworks-cs5/comment-page-1/#comment-990</link>
		<dc:creator>Michel</dc:creator>
		<pubDate>Wed, 23 Jun 2010 07:13:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.idux.com/?p=205#comment-990</guid>
		<description>Feel free to take a look how I&#039;ve done the buttons... (the file is a .fw.png file, so it&#039;s editable).

Perhaps I&#039;ll write a quick post, too, we&#039;ll see... Not a lot of inspiration lately I have...

In essence, I used some ready-to-use Fireworks styles, just tweaked some of them to achieve these results. in the file, there are 9 layers, each contains one button + 1 background layer.

Glad you liked them! :)</description>
		<content:encoded><![CDATA[<p>Feel free to take a look how I&#8217;ve done the buttons&#8230; (the file is a .fw.png file, so it&#8217;s editable).</p>
<p>Perhaps I&#8217;ll write a quick post, too, we&#8217;ll see&#8230; Not a lot of inspiration lately I have&#8230;</p>
<p>In essence, I used some ready-to-use Fireworks styles, just tweaked some of them to achieve these results. in the file, there are 9 layers, each contains one button + 1 background layer.</p>
<p>Glad you liked them! <img src='http://www.idux.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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